Too often.. we scapegoat and gossip about people instead of fixing the actual problems.
Too often.. we let our fear of the unknown and uncertainty to keep us from doing great things, and from being creative.
This week, I read Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration By Edwin "Ed" Catmull and Amy Wallace (Edwin is the voice of the book). I am actually struggling to put my thoughts about this book into words because it was mind-blowingly phenomenal. Although the book's overall target is related to creative organizational leadership in companies, it is so much more. His stories and his meticulous approach to all the thoughts in this book made it resonate with me on so many levels. The ideas he talks about are applicable to so much more than just creative organizational leadership.
To give you some more background on Edwin.. He is a founding member of Pixar. As a young child, he was inspired by Disney and wanted to become an animator. However, by the time he got to college, he realized his talents lay elsewhere. Instead of going into the movie industry, he chose to study physics and computer science. Keep in mind that these were the times when using computers for animation was not really a "thing" yet. However, when he went back to graduate school at the University of Utah, (long story short) he realized the potential of computer graphics and decided to combine his love for technology and art to start a revolution (we all know where that went, look at how movies are made now). He had a vision to make the first entirely computer-generated feature film (which did happen, meet Toy Story) For those of you that do any kind of computer modeling, I'm sure you are familiar with texture mapping and subdivision surfaces, ideas that were pioneered by him while in graduate school, among other things.
As I look at many companies today, they are filled with hierarchies (that are also communication hierarchies, not just organizational ones) that utterly destroy creativity. Reading this book gave me some incredible insight as to how we can build a creative company culture that allows for it to be safe to be creative and experiment/take risks, as well as solve actual problems, instead of pointing the blame at people (let's be real, companies do this ALL the time, and so do people in their regular lives, it's human nature).
One of the things I was excitedly shocked to see was an idea that I mention myself, actually in this book. On one of my famously (not really) long posts on social media about how I want to "learn everything about everything," I mention the idea that as kids, we have an intrinsic curiosity to learn, from the world around us (especially since we are young, we kind of have to). As we grow up, the "reality" hits us and we seem to lose that curiosity to learn. This same idea was also in this book!
For the sake of not making this blog post as long as the book itself, rather than trying to address the many points in this book (for which I will direct you to actually go read the book), I will talk about three of them BRIEFLY (again, much more detail in the book): Balance, Failure, and Creativity.
Balance: In terms of balance, there's just one point I want to make. When people think balance, they often think of stability. Stability is not the same thing is balancing, and it should not be a goal. Stability implies being comfortable and being stagnant. However, that is not how the world works. Eventually, you will not be able to keep up with the times, because the world is always changing. Instead, balance should be the goal. Balancing is when things are moving and you are constantly growing and adapting to needs and agendas, making sure that one part is not "winning" over another. If one part "wins" over the other parts that need to be balanced, you lose.
Failure: This is my absolute favorite thing to talk about, especially as an aspiring entrepreneur. There are a lot of different ways to look at failure, but I will make a point about it in the context of this book, since that is what this blog post is about. People often look at failure as an evil thing. Society looks down upon failure as though you should never fail. Let's look at school as an example. Although this is a topic to go into more detail to for another time, I will briefly introduce a thought here. We are so trained in school to aim simply to get good grades and "failing" is seen as a bad thing. Sometimes, the actual learning aspect withers away as we worry about acing the next test. This follows people as they grow up, and people fail (no pun intended) to recognize how important failure is, on the path of success. People often think that we should make every effort to avoid failure, when the reality is, they fail more because they try to avoid it. It is important to understand (in this context) that failure is just a consequence of trying something new. It is an opportunity to learn and do something better. If you're going to fail, then fail fast.
Creativity: The point I want to make is that creativity doesn't come from being stagnant. Creativity doesn't come from feeling safe and comfortable. True creativity comes from taking a step into the unknown, and taking risks. I like the way that Peter Thiel introduces the concept of idea creation in his book, Zero to One: Notes on Startups, or How to Build the Future. Manifesting an idea into a real thing is going from 0 to 1, and growing the idea is 1 to n. In this context, 1 to n is just building on what already exists. It's not something "new." It's not venturing into the unknown and finding something. You're just sitting comfortably on what already exists and doing something with it. However, going from 0 to 1 is the real kicker. Keep one foot in the world of what you know, and one foot in the unknown.
If you want to predict the future, build it yourself.
It's important to recognize that you shouldn't expect things to always run smoothly, or initial ideas to be perfect. For things to be great, they had to start in a place that was not-so-great. If you always want things to run smoothly, you're going to go back to the initial problem I mentioned, which was judging people by the mistakes they make rather than their actual ability to solve problems.
There is a lot more I want to talk about, but I will leave it to you to read the book.
I wholeheartedly recommend the book to anyone that wants a great read on managing creativity, unique company culture, and creative inspiration.
Aside from all of the aforementioned things, this book gave me huge appreciation for Pixar and its company culture, as well as an interesting perspective on Steve Jobs (Steve Jobs was an early investor, part of the reason that Pixar actually exists today, and didn't just flop back in the 90s). Steve Jobs is always portrayed as the rough-and-tough guy, but that is not the entire story.
This book has successfully shattered the realities (that I already have been trying to break myself) placed on me by my surroundings. People like me are often called "naive" or "unrealistic" because these concepts/ideas are not considered "realistic" when you "grow up." There's no secret as to why the most impactful and life-changing ideas come from the people who embrace the naivety and curiosity to learn, coupled with the maturity as well as the attitude toward hard work they gain over time. Age is not a barrier. It never was, and it never will be.
Truthfully, you are the barrier to your own success.